Fortunately, once an Abyss creature is slain, there is a "grace period" before another can take its place. Anyone foolish enough to go outside during an encounter will be instantly killed by the bites of these titans. Additionally, they are capable of throwing the submarine around, potentially sending it crashing into walls to sustain more damage, or deeper into the ocean where the pressure will crush it. When attacking the hull, they do hundreds of structure damage per attack, quickly breaching and sinking the submarine. However, the danger posed by these titans more than makes up for the absence of other predators that would attack the submarine. As a result, normal monsters will never be encountered while traversing the Abyss. The Abyss is devoid of fauna save for three species, those being the Endworm, the Charybdis, and the Latcher. It should be noted that caves do not increase the amount or quality of the resources on a given Abyss island. Depending on the difficulty score of the level, the amount of resources on each island will vary, with higher difficulties granting greater rewards, and vice versa. These islands contain minerals that are otherwise hard to find within the biome, which can include coveted alien materials. In every level, 4 or 5 islands will spawn in the Abyss, with each island having a 50% chance to contain a cave of a type normally found within the biome the level takes place in. The hole next to the end outpost is guaranteed to spawn in every level, but depending on the biome, there may be more or fewer gaps in the floor that lead to the Abyss. It is accessible through "holes" in the passage walls, either in the floor or next to the outpost at the end of the level. The Abyss is the area beneath the main route of a level, often extending well below crush depth.
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